‘MEGA MAN’ #36 EXPLAINS DR. WILY’S WILD VIDEO GAME COMEBACK
f you are of a certain age, you may recall the feeling of being really excited for Mega Man 3, while also being very, very confused about the game’s plot. Not the thing with the eight killer robots and their weapons that you needed to get, we were all used to that by that point, but definitely the thing about how Dr. Wily had “reformed” and everyone was just totally cool with him building a gigantic “peacekeeping” robot with lasers and ninja stars. I mean, if you try to destroy the world twice and somehow still regain the trust of the people, that must have been a heck of a trial to prove your innocence.
And now, we get to see exactly how that goes down. In Mega Man #36, Ian Flynn, POWREE, Gary Martin, John Workman and Matt Herms finally reveal the story of how Dr. Wily was cleared of all charges, including two counts of Attempted Murder Of Literally Everyone.
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‘ELEKTRA’ #1 HITS THE BULLSEYE (FIGURATIVELY, THOUGH LITERALLY THAT MIGHT COME LATER)
By Chris Sims
Constructing a comic to be a direct reference to something else is always a tricky proposition. When it’s done sloppily, it can take the reader right out of the story, like one of my least favorite Batman comics, The Cult, which is trying so hard to be the next Dark Knight Returns that you can see it straining with effort on every page. Even in the best case, if you’re attempting to echo one of the greats, you’re still reminding people that they’re not reading the comic you’re spending all this time calling back to, and it goes from being distracting to being frustrating for the reader.
It’s the exact problem that W. Haden Blackman and Michael Del Mundo are grappling with in Marvel’s latest relaunch of Elektra, but with the incredible, engaging storytelling that comes from both story and art, they do a solid job of it. Well, until the last page, that is, when it goes from “this might be a worthy successor” to “this is going to be incredible.”
KENT OSBORNE EXPLAINS HOW TONY HAWK INSPIRED ‘ADVENTURE TIME: BANANA GUARD ACADEMY’ (SORT OF)
By Caleb Goellner
When Boom! filled us in that Adventure Time head writer Kent Osborne would be teaming with Regular Show: Skips artist Mad Rupert for a new series in July that’d include the show’s recently-introduced Root Beer Guy, I was intrigued. When the title of the book was revealed to be Adventure Time: Banana Guard Academy, I was ecstatic. I finally had a reason to make someone answer a question relating to the Police Academy franchise! Fortunately for ComicsAlliance, Kent is a very good sport. Read on to learn about how Kent crossed over from the world of AT animation into comics, who some of his favorite creators are, and how Tony Hawk fits into it all.
ComicsAlliance: The impression I have is that people in animation don’t necessarily have time to dig into all the ways their work is adapted that they aren’t directly involved with — be it in comics, video games, etc. Have you been keeping an eye on the Adventure Time comics up to this point?
Kent Osborne: I’ve read a lot of the comics. I remember when the first issue came out and I thought it was awesome. As a fan I was really satisfied. I read Natasha [Allegri]‘s story, of course. I really like seeing the different styles, too. It’s cool to see interpretations of Finn and Jake by artists like Jeffrey Brown, Frank and Becky, Phil McAndrew, Zac Gorman, Paul Pope…ehh… the list goes on and on… oh! Ricardio by Pen’s mom, Betty. Oh my gosh. I love all the variant covers. I have them all in mint condition because I want to give them to my grandkids one day. Oh wait, I’m not married… Well, I’ll give them to someone one day—maybe a bill collector, or some mob goons… probably mob goons.
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