WONDERFUL TOYS: A LEVEL-BY-LEVEL JOURNEY INTO THE AMAZING BATMAN ’89 VIDEO GAME [VIDEO]
I was an unabashed fan of the 1989 Batman movie around the time of its release (particularly after it hit VHS), but the years have worn down my appreciation of it, and quite a few aspects of it don’t entirely stand up to the scrutiny of a critical lens anymore.
There are a few pieces of media related to the film, however, that I feel just as positively about as I ever have. The Prince soundtrack, for one. And for another, the Sunsoft-developed game for the Nintendo Entertainment System that included a few cutscenes with lines from the movie, and largely ditched its plot otherwise. I took a stroll down memory lane with it, and it still holds up.
Batman is a weird mix of game mechanics cherry picked from other, revered games of the era. For example, this game’s Batman is required to very precisely jump off walls to get where he’s going, which is very similar to a mechanic from the Ninja Gaiden series. Certain boss fights seem very similar to Contra, while others tend to resemble something closer to Ninja Gaiden, Metroid or Castlevania. Weapon switching reminds me a bit of Mega Man. And something Batman shares with all those games: punishing difficulty.
Dying is a fact of life in this game, and I thought it’d be worthwhile to go through each individual stage to examine just how tough it really is. But before I do that, I want to take a moment to examine the thing that most closely ties this game to the movie, the cutscenes.
Given that Marvel has safely embedded itself as a multimedia juggernaut, with movies, television shows, and, of course, video games, it should come as no surprise to see them trying to take over the iOS world as well. Marvel Entertainment’s Marvel Run Jump Smash brings some of your favorite comic book characters to iOS form, blending traditional endless runner-style gameplay with the glitz and glamour of superheroes.
Fans hurting for a fully articulated Luigi action figure since Toy Biz’s notable Mario Kart 64 line in circa 1999-2000 can finally snag something arguably even cooler from Good Smile Company in July of 2014. Even as Nintendo’s “Year of Luigi” draws to a close, GS has announced a Nendoroid action figure version of Super Mario’s taller, higher-jumping brother.
This is what I gave my son Eli for Christmas. I bought a used copy of The Legend of Zelda: Phantom Hourglass… and it didn’t come with a case or cover art… so I ordered a case from Nintendo, and I drew my own cover art.
I got such a hug… I think he almost cried. I know I almost did.